Click any of the images below for a full-size view.
Here is a bird's-eye view of
our simulation space, complete with a 5×3×3 lattice ready for
action. Note that in Light Speed!, motion
is always along the x-axis, in the positive-x direction.
The lattice is now moving
toward us at 200,000,000 m/s, or about 0.67c. Optical aberration is
deforming the lattice noticeably, while the headlight effect illuminates
it to appear much brighter than normal. Also note how the spheres have
turned blackish; their color has been pushed off the edge of the visible
spectrum by the Doppler effect.
If we swing to the right, what
we see changes drastically. The lattice is no longer approaching us
directly, but at an angle, and as such the Doppler and headlight effects
are reduced in magnitude. Optical aberration changes the apparent form of
the lattice as well.
At a rough side view, both
trends grow more noticeable. (The lattice is moving left). Note the
character of optical aberration-- points on the lattice which are closer
to you appear further ahead than the rest. Due to the finite speed of
light, you are seeing the more distant points at a slightly earlier moment
in time!
Now, as we move to a rearward
view, the headlight effect spoils the fun as it renders the object too
dark to see. The Doppler effect is doing likewise, shifting what little
light we do see into the infrared range. Bye bye lattice.
Did I mention Light Speed! can import 3D objects? :-) Here we
have a 1957 Chevy Bel-Air, which is about to go slightly over the
posted speed limit . . .
. . . about
539,999,900 km/h over.
(Good thing we're in the carpool lane)
Of course, in the real world,
an earthbound vehicle will never travel that fast. The air friction alone
would incinerate it in a heartbeat. But a space vessel could very well
attain such speeds, given enough thrust. You might recognize this
particular ship from someplace };)
Forget about cheesy Hollywood
"warp" effects-- this here's the real thing!
Finally, here's a quick roundup
of a few features in Light Speed!:
multiple camera views, a position readout-input dialog, and custom zoom
control.